Saturday, December 27, 2014

RT Volksgrenadiers ambush a column of CV British Armored Tanks

In another holiday special, we decided to have a company of tanks in a town with walls on both sides of the street get ambushed by trained infantry all armed with fausts. The game ends at turn 4, and if the Germans are not completely eliminated, they win, as the advance has been slowed long enough to allow the main defenses to organize and prepare. There are no hit modifiers for the Shermans to hit after the first turn, as the infantry would be in the open after assaulting. The grenadiers do not have to pass tank terror the first turn. At the end of the game, a break-off turn is held where the Shermans see if they can eliminate the last of the Germans as they try to break away. If they break away successfully, it is considered a 5-2 victory. If they do not, it is a 4-3 victory. Also, I will be looking to purchase a green mat for terrain, which means you no longer have to look at the stone floor. Also, the battle report for today will not be posted until tomorrow (Probably) I'm sorry I am running behind but I have had a lot to do this week. Seeing as this event was not very well planned on my part, I also had to spend time with the rest of the team coming up with ideas for the next engagement. I hope you all don't mind too much, and I assure you that next year there will not be this sort of problem. Please enjoy the following report.

After Deployment
German Turn 1
Since the infantry start as having not moved, concealed, gone to ground, and do not have to charge to be in assaulting range, the tanks do not get defensive fire the first turn. Using this, Platoon 1 (Left Side) assaults the weak M-10s. The M-10s are struck hard by the surprise assault and loose both vehicles.
 Ambush!

Platoon Two (Top Right) assaults the 3rd row Sherman Platoon. Again, taken by surprise, the Shermans are assailed by a multitude of infantry armed to the teeth with panzerfausts. The commander is killed and the firefly is bailed in the initial charge.
Now realizing their situation, the two remaining Shermans swing back to deliver payback to the Germans, and manage to kill one stand.
The Germans are persistent and come back into the fight, with the platoon commander leading the way, and destroy the remaining two tanks, and capture the firefly, which they blow up.
Platoon Three (Bottom Right) assaults the HQ Shermans, and they dispatch both.

The massacre at the end of Turn 1
British Turn 1
Now realizing they have fallen into a trap, the Shermans of the second row realize they cannot escape due to their shattered friends behind and to the front of them. Seeing no other option but to fight, the platoon launches a devastating hail of fire (16 shots total) into Platoon 3, and eliminate 6 stands.
The commander of Platoon 3 somehow managed to escape the hail of withering, bitter fire unharmed.
German Turn 2
The commander of Platoon 3 sticks around on the field to fight to the death against their enemy. Unfortunately, his comrades are not as brave as him. Only Platoon One passes tank terror to assault. But, the Shermans, now aware of the enemy, are alert, and batter the attackers with a terrible barrage of fire. Surprisingly, the platoon takes no casualties pulling back.
British Turn 2
The Second Row Sherman Platoon is hungry for revenge against the Germans, as they are the only surviving members of their company. Again, they turn their turrets to do a terrible deal of damage to Platoon Two, and succeed in their objective. 5 Stands of Platoon One go down to the Second Row.
German Turn 3
Platoon One decides to stick around. Platoon Two launches an assault, but is pushed back in defensive fire from the stubborn Second Row, and they take 3 stands dead.
British Turn 3
The invincible Second Row, having survived so far, still have not satisfied their hunger for revenge. The crews turn their turrets back towards Platoon Two, and eliminate 3 stands of infantry.
German Turn 4
The company passes morale, so the game goes to the Germans! Due to their sacrifice, a larger force was able to position itself in the way of the main advance!
Break Contact Turn
The Shermans of the Second Row are still burning red with anger, and their turrets follow the wounded Germans as they attempt to disengage. The Shermans are able to finish their duty, and splitting fire, massacre the remaining Germans. Although battered, the company remains intact, and have repulsed the assault. But, their advance has been halted long enough for a large German force to amass ahead of the battered column. The Shermans set about blasting away the buildings and walls and drive through them to get out, making their way back to base.



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