Friday, December 26, 2014

StuGs vs British Armored in a tanks only free for all

Team Truman has never done an all tanks battle, so we decided to do one on Christmas Eve. Yes I know it's late to post it now, but I didn't really have a lot of time these past few days, so the written report has been sitting on my desk until now. We rolled to see who would go first, and the Germans won. I had the Germans and my friend had the Brits. The Germans had 10 StuG Gs total, while the British Force had 8 shermans and 2 fireflies total. It didn't look very fair, but our list builder told us they were equal. If there's an error, feel free to comment and we'll re-do this battle.

The Board

After Deployment (To meet the supply of StuG Gs, I had to bust out my Sturmis)
 German Turn 1
Everything drives forward, led by the company commander. One StuG in right platoon bogs in the woods.
The Left Side
4 of the StuGs that can see light into the Shermans, and score the 2iC, and kill one and bail another tank of the Sherman Platoon. Ouch.

All platoons pass stormtrooper, so the StuGs that fired move back into cover. Unfortunately, 2 bog on the wall, including the CO. Uh-Oh.
This may go poorly
British Turn 1
The bailed Sherman remounts, ready to avenge the loss of his comrades. The wounded Sherman platoon plus the CO leaves their fallen mate behind to get side armor on the vulnerable bogged StuGs.
 The other Sherman platoon drives hard to the left, ready to flank the enemy. This was where my friend went wrong, I think, in splitting his forces.
The Sherman commander skilfully blows up the command StuG, while the other bogged StuG is bailed.

On the other side, a lucky shot from one of the flanking Shermans destroys a StuG from Right Platoon with a lucky shot.
German Turn 2
The bailed StuG fails to remount, but unbogs from the wall. The commander of Left Platoon moves forward to try and kill some Shermans, while the others move up to take care of the flanking platoon.
 The StuGs on the left kill the Sherman CO, and poor shooting only bails two of the flanking Shermans.
The Left StuG platoon stormtroopers behind the wall.
British Turn 2
Snake eyes for the motivation for the bailed shermans. The right platoon moves forward to engage the StuGs in support of the flanking platoon.
The wounded platoon kills one StuG, and the flanking Shermans bail one. Return fire will suck.
That dice is supposed to represent being bailed, because I was too lazy to get actual counters
German Turn 3
 The severely wounded StuG platoon (the ones in Finnish Camo) quit the field, but the bailed StuGs remount.
 The left StuG platoon moves to side shot the Shermans, while the StuGs stay put to maximize fire on the flanking Shermans.

Right platoon blows up a firefly and bails a regular Sherman
The sum of failed firepower rolls
Left StuG platoon side shots a Sherman like a pro
British Turn 3
The severely wounded Sherman platoon sticks around despite having 3 bails, but only one gets back in. The larger Sherman platoon moves through the rough forest to shoot up the left StuGs. 
 They are in front of a destroyed Sherman, so it looks like the firefly is dead but it is alive

One StuG is killed by a skillful sideshot on the left, while on the right a StuG goes down to the one remounted Sherman.
German Turn 4
The StuGs stay put to maximize rate of fire on the now severely depleted British tanks. The right StuG platoon kills 2 more Shermans and double bails the last.
Left StuG platoon finishes off the other Sherman Platoon, reducing the company to one double-bailed tank.

British Turn 4
The double bailed Sherman's crew quits the field, leaving behind a shattered company of tanks.

That was a really fun game full of movement and with plenty of sideshots. Both me and my friend were happy, and we decided to call a Christmas Truce for the holiday. Thank you for reading and merry Christmas (late) from Team Truman.






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